Superstar Rules

Superstar Division

Roleplay only championships are a staple of this game, and stretch back to many of our early days in CSlam. Federation X is no different and has a long history of roleplay champions named after the very first 'Superstar' to work under Grayson; Diggzy Brown. His efforts were so outstanding, and his roleplay so dominating, that the original roleplay title created with the launch of Fed X was named after him, and has retained that name ever since. 3 challengers will be identified at any particular point in time, and ranked using a series of criteria focusing on activity, heat, angle work and engagement.

The rules for his division were updated in April of 2022 in a way that we believe will make the title belt more coveted and more universally appealing. We also believe that this title, which was named for our good friend Diggzy Brown many long years ago, should represent everything that made him exceptional. Rather than being a belt that intimidates people, or leaves them feeling uncertain if they have what it takes to win it, we would like to make it a belt that inspires people, creates angles, launches feuds and drives a greater creative impact in Federation X.

 

Superstar Division Rules

CHAMPIONSHIP RULES

  1. The SUPERSTAR CHAMPION will defend on every Federation X Supercard.
  2. The title may also be defended on territory cards at the request of the commissioner and the sole discretion of Alan Scott.
  3. The SUPERSTAR CHAMPION must post 1x/week in each territory (unless given an exception by Alan Scott).

 

RANKINGS RULES

  1. Contenders in this division are included in the other singles divisions.
  2. No current champions can be contenders in this division (24/7 Champions excluded.)
  3. Ranking challenges do not exist in this division.
  4. Ranking updates will take place only after a SUPERSTAR match on a card, or during the weekly Ranking Update.
  5. Former champions may enter any other division in Federation X as the #3 ranked wrestler.

 

POSTING RULES

  1. Any post in excess of 750 words will not be scored.
  2. You may not post off of yourself unless 6 hours has passed since your last post.
  3. There is no post cap.
  4. An official DIBS system will be recognized to avoid a cluster on the boards. Players will:
    1. Post DIBS to hold their spot.
    2. Write their post.
    3. Edit their DIBS post to include their now completed post.

 

INT RULES

  1. INTs are permitted.
  2. You may not INT in your own match using an alt.
  3. 1 INT per character.
  4. INT scoring will be on a 3 point scale:
    1. (-1)     negative impact to the match, or serving no meaningful story purpose.
    2. (+/- 0) adding to the story as a standard post would.
    3. (+1)     adding to the story with new elements that are meaningful and create new opportunities for others.
  5. Any INT that appears to be intentionally done to damage a score will be throw out and the wrestler will suffer a (-5) sim penalty for a period of no less than one month.

 

JUDGING RULES

  1. All matches will be judged by Grayson (unless otherwise noted on the card)

 

MATCH SCORING

  1. A 5 point formula will be used to score each post (see: Grayson's judging criteria)
  2. The average score of all of a wrestler's posts will be determined.
  3. The average score will be multiplied by the number of posts a wrestler scored above a 3. This will give wrestlers their "base score".
  4. (+1) will be added to a wrestler's base score for each time they provide their opponent with a WOW moment and let them run with it. Grayson describes these moments as the Superstar Effect, meaning that they are moments in which a new plot device is presented, a high spot is set up or a mystery is introduced that affords opponents a chance to further their creative or advance their narrative. True Superstars make their opponents better!
  5. Finally any INT points will be applied to a wrestler's score.


 

 

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